All Out War
Key-Wielder of the Light
Size/Type: Large Outsider
Hit Dice: 8d8 + 32 (96 hp)
Initiative: + 8
Speed: 30 ft. (2 squares), fly 60 ft. (Good)
Armor Class: 21 ( + 4 Natural Armor, + 4 Dex + 4 Deflection – 1 Size), touch 17, flat-footed 17
Base Attack/Grapple: + 8/ + 17
Attack: + 12 Greatsword (3d6 + 7)
Space/Reach: 5-5 ft./5 ft.
Special Attacks: Light Beam, Call the Light, Burning Light.
Special Qualities: Damage Resistance 5/Evil or Magic, Telepathy.
Saves: Fort + 10, Ref + 10, Will + 10
Abilities: Str 20, Dex 18, Con 18, Int 18, Wis 18, Cha 20
Skills: Concentration + 10, Diplomacy + 10, Hide + 10, Jump + 15, Listen + 10, Move Silently + 10, Sense Motive + 10, Spot + 10.
Feats: Improved Initiative, Flyby Attack, Combat Reflexes.
Challenge Rating: 8
Light Beam: The Key-Wielder of the Light is able to fire a concentrated amount of light, which deals 6d6 holy damage, and blinds the target for 1d4 rounds unless they pass a fort save: DC 16. This is usable every 5 rounds.
Call the Light: The Key-Wielder of the Light can surround himself with the light, and is able to cast the spell, Daylight at will.
Burning Light: The Key-Wielder of the Light is surrounded with a sheet of burning light, which damages all that are in melee range, dealing 4d4 holy damage every round.