Void Demon

Europe Super Monster


Size/Type: Medium Outsider
Hit Dice: 15d8 + 60 (180 hp)
Initiative: + 10
Speed: 60 ft., (12 squares) Burrow 30 ft. (6 squares)
Armor Class: 23 (+ 6 Dex, + 4 natural + 4 Deflection – 1 size), touch 19, flat-footed 17
Base Attack/Grapple: + 15/ + 21
Attack: + 21 Void Claw x2 (1d12 + 1d6 Void + )(15-20 x3), + 21 Void Spike Volley (1d4+ 1 Void) Range 40 ft.
Space/Reach: 5 ft./5 ft.
Special Attacks: Leap, Essence of the Void, Void Spike, Step into the Void, Augmented Critical.
Special Qualities: Damage Reduction 10/-, Void Born, Wingfall, Darkvision 60 ft, Superior Lowlight Vision, Tremorsense 30 ft., Scent.
Saves: Fort + 13, Ref + 15, Will + 12
Abilities: Str 22, Dex 22, Con 18, Int 16, Wis 16, Cha 18
Skills: Balance + 24, Climb + 24, Hide + 28, Jump + 56, Listen + 25, Move Silently + 28, Search + 21, Spot + 25, Survival + 21, Swim + 24, Tumble + 24.
Feats: Improved Initiative, Improved Natural Weapon, Dodge, Mobility, Spring Attack, Power Attack, Cleave, Combat Reflexes.
Alignment: Neutral Evil
CR: 15 (14 for Gestalt)


Leap: A Void Demon has highly developed hind legs, and has a massive bonus to jump. It has a + 26 to all jump checks it makes, and is always considered to have a running start, and adds its Dex modifier along with its strength modifier to jump checks.
Essence of the Void: A Void Demon is able to heal himself with the power of the void, not unlike a paladin’s lay on hands. He is able to heal an amount of points per day equal to his hit dice times his charisma modifier. (60) Likewise, he can use this energy to damage any creature.
Void Spike: The Void Demon fires a volley spikes at area, (10 ft square), dealing 1d4 damage and 1 void damage for each spike that hits. this ability is usable once every 4 rounds. The amount of spikes that hit are based on a attack roll on each thing in the target area, one hits for hitting the AC, and one more for every five points over. (So getting a 30 on something with 10 AC would have five spikes hit).
Step into the Void: A Void Demon is so innately intermixed with the void that he can make himself disappear, and he can travel far distances. Once every minute, the Void Demon can turn invisible as the spell, but is undetectable by any means but something that can track the void.
Void Born: You cannot be affected by any spells or abilities that allow SR that come from the source of Arcane, Divine, or Psionic. Furthermore, they ignore attacks from summoned creatures or summoned materials completely from the above sources, as long as their duration is temporary. For example, while someone with Void Born would ignore illusions, summoned creatures, and the like (registering their presence as faint outlines), they would not ignore mundane terrain moved by the move earth spell and would fall through a wall of force over a pit should they try to walk over it.
Wingfall: The Void Demon is immune to all falling damage, due to its wings.
Augment Critical: A Void Demon’s Void Claws are extremely dangerous, and has a 15-20 critical chance with an automatic confirm, and a x3 multiplier.



Void Demon

All Out War Xylon001