All Out War
Key-Wielder of the Inferno
Size/Type: Large Outsider
Hit Dice: 8d8 + 32 (96 hp)
Initiative: + 8
Speed: 30 ft. (2 squares), Burrow 30 ft., Fly 40 ft (good).
Armor Class: 21 ( + 4 Natural Armor, + 4 Dex + 4 Deflection – 1 Size), touch 17, flat-footed 17
Base Attack/Grapple: + 8/ + 17
Attack: + 12 Slam (2d6 + 7 + 1d6 fire)
Space/Reach: 5-5 ft./5 ft.
Special Attacks: Blow Your Top, Enter the Inferno, Volcano, As a Fireball.
Special Qualities: Damage Resistance 5/Magic.
Saves: Fort + 10, Ref + 10, Will + 10
Abilities: Str 20, Dex 18, Con 18, Int 18, Wis 18, Cha 20
Skills: Concentration + 10, Diplomacy + 10, Hide + 10, Jump + 15, Listen + 10, Move Silently + 10, Sense Motive + 10, Spot + 10.
Feats: Improved Initiative, Flyby Attack, Improved Natural Weapon.
Challenge Rating: 8
Blow Your Top: As a free action, the Key-Wielder of the Inferno can make one of his enemies go into a burning rage, attacking his nearest ally. He also gains the benefit of a rage, and takes 5 damage per round. This lasts three rounds, or until the target makes a successful will save. DC 15.
Enter the Inferno: The Key-Wielder of the Inferno can turn his flesh into burning magma, dealing 4d8 fire damage to anything he touches.
Volcano: The Key-Wielder of the Inferno transforms into a burning volcano, that erupts in 1d10 rounds. See lava in the Dungeon Masters Guide for details.
As a Fireball: The Key-Wielder of the Inferno can launch himself at his target, dealing 4d6 fire damage and 2d6 bludgeoning damage, and knocking the target back 10 ft.