All Out War
Key-Wielder of the Death
Size/Type: Large Outsider
Hit Dice: 8d8 + 32 (96 hp)
Initiative: + 9
Speed: 30 ft. (2 squares), fly 30 ft. (Perfect)
Armor Class: 22 ( + 4 Natural Armor, + 5 Dex + 4 Deflection – 1 Size), touch 18, flat-footed 18
Base Attack/Grapple: + 8/ + 16
Attack: + 12 Dagger x2 (1d6 + 4), + 13 Deathbolt (6d6)
Space/Reach: 5-5 ft./5 ft.
Special Attacks: Death Bolt, Channel, Death Nova.
Special Qualities: Damage Resistance 5/Good or Magic, Way of the Death.
Saves: Fort + 10, Ref + 10, Will + 10
Abilities: Str 18, Dex 20, Con 18, Int 18, Wis 18, Cha 20
Skills: Concentration + 10, Intimidate + 10, Hide + 10, Jump + 15, Listen + 10, Move Silently + 10, Sense Motive + 10, Spot + 10.
Feats: Improved Initiative, Flyby Attack, Combat Reflexes.
Challenge Rating: 8
Death Bolt: The Key-Wielder of the Death is able to fire death in its purest form at his target. This ignores any resistances or immunities, and ignores armor. (Touch attack).
Channel: The Key-Wielder of the Death channels death magic into his two obelisks, calling upon his dead armies. Every round, he summons 1d6 skeletons per obelisk to attack his enemies. This can last indefinably.
Death Nova: Upon death, his corpse explodes into pure death energy, damage all living creatures in the area, dealing 10d4 damage to each creature, however the damage is blocked if there is not line of sight. One round delay.
Way of the Death: The Key-Wielder of the Death reanimates himself when he dies and is back at full health, but looses the ability to channel.