All Out War
Size/Type: Large Outsider
Hit Dice: 10d8 + 40 (100 hp)
Initiative: + 9
Speed: 30 ft. (2 squares), fly 50 ft. (Good)
Armor Class: 28 ( + 10 Armor, + 4 Natural Armor, + 5 Dex – 1 Size), touch 14, flat-footed 23
Base Attack/Grapple: + 10/ + 22
Attack: + 17 2 claws (1d4 + 8 + 1d6 fire), or + 17 Gore (1d6 + 8 + 1d6 fire),
Full Attack: + 17 2 claws (1d4 + 8 + 1d6 fire), and + 17 Gore (1d6 + 8 + 1d6 fire),
Space/Reach: 5-5 ft./10 ft.
Special Attacks: None
Special Qualities: Resist Cold, Electricity, Acid, and Sonic 15, Immunity Fire, Evasion, Darkvision, Multiattack.
Saves: Fort + 12, Ref + 8, Will + 7
Abilities: Str 26, Dex 20, Con 18, Int 7, Wis 10, Cha 10
Skills: Hide + 9, Move Silently + 13, Listen + 8, Knowledge (Geography) + 6, Spot + 8
Feats: Improved Initiative, Bonus Evolutions x2, Flyby Attack, Hover.
Challenge Rating: 10
Alignment: Neutral Evil
Evolution Points: 19*
Free Evolutions: claws, limbs (arms), limbs (legs).
Evolutions: Flight, Gore, Resistance x4, Immunity, Frightful Presence, Large, Energy Attacks fire, .
Frightful Presence (Ex)
An eidolon becomes unsettling to its foes, gaining the frightful presence ability. The eidolon can activate this ability as part of an offensive action, such as a charge or attack. Opponents within 30 feet of the eidolon must make a Will save or become shaken for 3d6 rounds. The DC of this save is equal to 15. If the eidolon has at least 4 more Hit Dice than an opponent, that opponent becomes frightened instead. Foes with more HD than the eidolon are immune to this effect. The summoner must be at least 11th level before selecting this evolution.